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GAME'S BITCH GAMES!!!
Welcome to this page!This page will have info about Video Games from these systems:PSX,PS2(maybe),Nintendo 64.I will update this page the best I can.

Featured Games:Final Fantasy 3,6,7,9,Zelda64,Zelda 64 2,and some mooore!


Perfect Cell>>>>>
Some of you might be wondering...why is Cell on the game page well for you morons Cell has stared in a lui of video games for Snes and PSX and Nintendo no new news for the games cept the one for ps2 and psx.
The new game is made by Infogames(oh man its gonna suck) but hey Infogames is publishing Unreal for DC so it might not be that bad!

Some Games!
Perfect Dark: This game took a long time to make and for good reasons I picked it up in May...barely i couldnt find one until i searched every where,the game supports every thing the N64 for has to offer and for good reasons pick it up for 39.95(suggested price).
Final Fantasy VII:This first final fantasy 3d game for PSX was one of the best games for the 32bit system the game is awsome but if you prefer the nice shiny shit graphics the PSX has these day's dont pick it up because the game is old 1997 old but if you don't care about graphics pick it up for 19.99 in every store.
Final Fantasy 3 und 6:Good Game,Graphics really good for Snes and the playstation version ruled but since the graphics didn't the game was'nt pleasured by many video gamers but by RPG Gamers Deep RPG gamers.If you find this game in stores (Final Fantasy Anthology) buy it right away it is as rare as watching Ally McBeal eat a sub sandwich
Legend Of Zelda:Ocarina Of Time:Price 39.99 release date 1998 Novemeber.This game is awsome the best game for n64 ever not one flaw..a few "COOL" glitches but this game featured the first 3d Zelda enviroment cool aint it.
Majora's Mask:Same as Zelda64 cept uhh BIGGER and uhh more awesome masks,this is the only Zelda that doesn't actually take place in Hyrule,It takes place in Termina a parallel dimension.But why this game is called legend of ZELDA is what i'll never know!
Final Fantasy IX:This is one of the shortest FF for PSX it took me 30 hours to beat but the game ruled any ways it had funny ass moments and some "HeartFelt" moments.
Chrono Cross:This game took an asslong to come out but since it remarked on Chrono Trigger that was the only way you could actually get the story if you played and finished Chrono Trigger,and the main character of the story Serge is actually the...oops I won't tell you!
FFAnthology:The best made PSX rpg EVER it rules not one single flaw (maybe the loading) beatiful CG's and such it has limitless gameplay hours and such three CD's two game one music price 39.99 MSRP
AceCombat 3:I have never played this game but I have played AC2 and it kinda fucking rules it is the best game (or flying sim) ever made for me well one of them actually,but the game has airplane's man and the sence of flying rules and I hope they make AC4 for Ps2 wait a second yes they are Kick the tires and light the fires!
Armored Core Series:This game is one of the best robot building game's ever people don't be scared by the old ass graphics its just soo little to pay for this game and how beatiful it is and how much fun you can have building robots.39.99 MSRP!















Official Name
NINTENDO GAMECUBE
MPU("Microprocessor
Unit")*
IBM Power PC "Gekko"
Manufacturing Process
0.18 Microns Copper Wire
Technology
Clock Frequency
405 MHz
CPU Capacity
925 Dmips (Dhrystone 2.1)
Internal Data Precision
32bit Integer & 64bit Floating-point
External Bus Bandwidth
1.6GB/second(Peak)
External Bus Bandwidth
1.6GB/second(Peak) (32bit
address, 64bit data bus 202.5MHz)
Internal Cache
L1: Instruction 32KB, Data 32KB (8
way) L2: 256KB (2 way)
Internal Cache
L1: Instruction 32KB, Data 32KB (8
way) L2: 256KB (2 way)
System LSI
"Flipper"
Manufacturing Process
0.18 microns NEC Embedded
DRAM Process
Clock Frequency
202.5MHz
Embedded Frame Buffer
Approx. 2MB
Embedded Frame Buffer
Approx. 2MB Sustainable Latency :
5ns (1T-SRAM)
Embedded Texture
Cache
Approx. 1MB Sustainable Latency :
5ns (1T-SRAM)
Texture Read Bandwidth
12.8GB/second (Peak)
Main Memory Bandwidth
3.2GB/second (Peak)
Color, Z Buffer
Each is 24bits
Image Processing
Function
Subpixel Anti-aliasing, Multi-texture
Mapping/Bump/Environment,
MIPMAP, Real-time Texture
Decompression, Real-time
Decompression
Other
Real-time Decompression of
Display List, HW Motion
Compensation Capability


*The Gekko MPU integrates the power PC CPU into a custom,
game-centric chip.

(The following sound related functions are all incorporated into
the System LSI)

Sound Processor
Special 16bit DSP
Instruction Memory
8KB RAM + 8KB ROM
Instruction Memory
8KB RAM + 8KB ROM
Data Memory
8KB RAM + 4KB ROM
Clock Frequency
101.25 MHz
Maximum Number of
Simultaneously Produced
Sounds
ADPCM: 64ch
Sampling Frequency
48KHz
System Floating-point
Arithmetic Capability
13.0GFLOPS (Peak) (MPU,
Geometry Engine, HW Lighting
Total)
Actual Display Capability
6 million to 12 million
polygons/second
Actual Display Capability
6 million to 12 million
polygons/second (Display
capability assuming actual
game with complexity model,
texture, etc.)
System Main Memory
24MB Sustainable Latency :
10ns or lower (1T-SRAM)
A-Memory
16MB (100MHz DRAM)
Disc Drive
Data Transfer Speed 16 Mpbs
to 25 Mbps
Media
8cm NINTENDO GAMECUBE
Disc based on Matsushita's
Optical Disc Technology
Media
8cm NINTENDO GAMECUBE
Optical Disc Approx. 1.5GB
Capacity
Input/Output
Controller Port x4
Digicard Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
Power Supply
AC Adapter DC12V x 3.5A
Main Unit Dimensions
150mm(W) x 110mm(H) x
161mm(D)